// ===================== Destroy =====================
/// <summary>
/// Destroy the plant and the associated glower if existing.
/// </summary>
public override void Destroy(DestroyMode mode = DestroyMode.Vanish)
{
base.Destroy(mode);
TryToDestroyGlower();
if (cluster.DestroyedOrNull() == false)
{
cluster.NotifyPlantRemoved();
}
}