private void HandleNewConnection(Server server)
{
Server = server;
_messageFactory = new MessageFactory();
ResetDamageTracker();
DamageTracker = DamageTracker ?? new DamageTracker
{
OnlyBosses = OnlyBosses,
IgnoreOneshots = IgnoreOneshots
};
_needInit = true;
Logger.Info($"Connected to server {server.Name}.");
}