private void MovePlayerRoom(Point previewMove)
{
switch(player.CurrentDirection)
{
case Direction.Up:
previewMove.Y = Room.MapHeight - 1;
break;
case Direction.Down:
previewMove.Y = 0;
break;
case Direction.Left:
previewMove.X = Room.MapWidth - 1;
break;
case Direction.Right:
previewMove.X = 0;
break;
}
player.Move(previewMove);
}