CapDemo.GUI.Add_New_Game.SaveTeamSetting C# (CSharp) Méthode

SaveTeamSetting() public méthode

public SaveTeamSetting ( ) : void
Résultat void
        public void SaveTeamSetting()
        {
            bool check = false;
            foreach (Add_Team item in ts.flp_Team.Controls)
            {
                Player.IDContest = IdContest;
                Player.PlayerName = item.txt_TeamName.Text.Trim();
                Player.PlayerScore = Convert.ToInt32(item.txt_TeamScore.Text);
                Player.Color = item.btn_Paint.BackColor.ToArgb().ToString();
                Player.Sequence = Convert.ToInt32(item.txt_Sequence.Text);
                if (PlayerBL.AddPlayer(Player))
                {
                    check = true;
                }
                else
                {
                    check = false;
                }
            }
            if (check == true)
            {
                //Competition_Setting cs = new Competition_Setting(ts.CountTeam());
                cs.AmountPlayer = ts.CountTeam();
                pnl_CreateSetup.Controls.Clear();
                pnl_CreateSetup.Controls.Add(cs);
                btn_Next.Visible = false;
                btn_Save.Visible = true;
                btn_Back.Visible = true;
                i++;
                lbl_Status.Text = i.ToString() + "/5";
                TeamSetting++;
            }
            else
            {
                MessageBox.Show("Thiết đặt đội bị lỗi. Vui lòng kiểm tra lại thông tin.", "Lỗi", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }