protected override void buildHighStressCover()
{
coverHighStress = new short[12*3];
// First triangle
coverHighStress[0] = 8; coverHighStress[1] = 9; coverHighStress[2] = 10;
// Second triangle
coverHighStress[3] = 8; coverHighStress[4] = 10; coverHighStress[5] = 11;
// Third triangle
coverHighStress[6] = 8; coverHighStress[7] = 11; coverHighStress[8] = 7;
// Fourth triangle
coverHighStress[9] = 7; coverHighStress[10] = 11; coverHighStress[11] = 12;
// Fifth triangle
coverHighStress[12] = 7; coverHighStress[13] = 12; coverHighStress[14] = 13;
// Sixth triangle
coverHighStress[15] = 7; coverHighStress[16] = 13; coverHighStress[17] = 6;
// Seventh triangle
coverHighStress[18] = 6; coverHighStress[19] = 13; coverHighStress[20] = 5;
// Eight triangle
coverHighStress[21] = 13; coverHighStress[22] = 0; coverHighStress[23] = 5;
// Ninth triangle
coverHighStress[24] = 0; coverHighStress[25] = 1; coverHighStress[26] = 5;
// Tenth triangle
coverHighStress[27] = 1; coverHighStress[28] = 4; coverHighStress[29] = 5;
// Eleventh triangle
coverHighStress[30] = 1; coverHighStress[31] = 2; coverHighStress[32] = 4;
// Twelveth triangle
coverHighStress[33] = 2; coverHighStress[34] = 3; coverHighStress[35] = 4;
}