public Vector3 GetLookAtPointInYPlane(float yPlanePos) { Ray ray = new Ray(position, Forward); return CameraManager.GetPointInYPlaneFromCameraRay (ray, yPlanePos); }
private Vector3 GetCurrentOffsetFromTarget(CameraParams cameraParams) { Vector3 lookAt = transformToFollow.position + offsetFromTarget; return lookAt - cameraParams.GetLookAtPointInYPlane(lookAt.y); }