CameraTools.CameraParams.GetLookAtPointInYPlane C# (CSharp) Méthode

GetLookAtPointInYPlane() public méthode

public GetLookAtPointInYPlane ( float yPlanePos ) : Vector3
yPlanePos float
Résultat UnityEngine.Vector3
        public Vector3 GetLookAtPointInYPlane(float yPlanePos)
        {
            Ray ray = new Ray(position, Forward);
            return CameraManager.GetPointInYPlaneFromCameraRay (ray, yPlanePos);
        }

Usage Example

 private Vector3 GetCurrentOffsetFromTarget(CameraParams cameraParams)
 {
     Vector3 lookAt = transformToFollow.position + offsetFromTarget;
     return lookAt - cameraParams.GetLookAtPointInYPlane(lookAt.y);
 }