private string GetBlockFailureStateString(TrackBlock block)
{
string failString = string.Empty;
//Check all 8 possible states
if (!block.Status.BrokenRail && !block.Status.CircuitFail && !block.Status.PowerFail)
{
failString = "none";
}
else if (!block.Status.BrokenRail && !block.Status.CircuitFail && block.Status.PowerFail)
{
failString = "Power Failure";
}
else if (!block.Status.BrokenRail && block.Status.CircuitFail && !block.Status.PowerFail)
{
failString = "Circuit Failure";
}
else if (!block.Status.BrokenRail && block.Status.CircuitFail && block.Status.PowerFail)
{
failString = "Circuit & Power Failure";
}
else if (block.Status.BrokenRail && !block.Status.CircuitFail && !block.Status.PowerFail)
{
failString = "Broken Rail";
}
else if (block.Status.BrokenRail && !block.Status.CircuitFail && block.Status.PowerFail)
{
failString = "Broken Rail & Power Failure";
}
else if (block.Status.BrokenRail && block.Status.CircuitFail && !block.Status.PowerFail)
{
failString = "Broken Rail & Circuit Failure";
}
else if (block.Status.BrokenRail && block.Status.CircuitFail && block.Status.PowerFail)
{
failString = "Broken Rail, Circuit, & Power Failure";
}
return failString;
}
#endregion