public SetUniformMatrix4 ( string uniformName, float m ) : int | ||
uniformName | string | |
m | float | |
Résultat | int |
public int SetUniformMatrix4(string uniformName, float[] m)
{
int location = GetUniformLocation(uniformName);
if (location >= 0)
{
if (glUniformMatrix4fv == null) { glUniformMatrix4fv = OpenGL.GetDelegateFor<OpenGL.glUniformMatrix4fv>(); }
glUniformMatrix4fv(location, m.Length / 16, false, m);
}
return location;
}
ShaderProgram::SetUniformMatrix4 ( string uniformName, CSharpGL.mat4 m ) : int |
/// <summary> /// /// </summary> /// <param name="program"></param> public override void SetUniform(ShaderProgram program) { this.Location = program.SetUniformMatrix4(VarName, this.value.ToArray()); }