public MovePositions ( System.Point differenceOnScreen, CSharpGL.mat4 viewMatrix, CSharpGL.mat4 projectionMatrix, vec4 viewport ) : void | ||
differenceOnScreen | System.Point | |
viewMatrix | CSharpGL.mat4 | |
projectionMatrix | CSharpGL.mat4 | |
viewport | vec4 | |
Résultat | void |
public virtual void MovePositions(Point differenceOnScreen,
mat4 viewMatrix, mat4 projectionMatrix, vec4 viewport, params uint[] positionIndexes)
{
if (positionIndexes == null) { return; }
if (positionIndexes.Length == 0) { return; }
this.innerPickableRenderer.MovePositions(differenceOnScreen, viewMatrix, projectionMatrix, viewport, positionIndexes);
}
PickableRenderer::MovePositions ( System.Point differenceOnScreen, CSharpGL.mat4 viewMatrix, CSharpGL.mat4 projectionMatrix, vec4 viewport, IEnumerable |