private void glCanvas1_OpenGLDraw(object sender, PaintEventArgs e)
{
//OpenGL.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT | OpenGL.GL_STENCIL_BUFFER_BIT);
//Point mousePosition = this.glCanvas1.PointToClient(Control.MousePosition);
this.scene.Render();
}