public static void ScanOffsets(MemUtils memUtils,ProcessModule client,ProcessModule engine)
{
clientDll = client;
engineDll = engine;
clientDllBase = clientDll.BaseAddress.ToInt32();
engineDllBase = engineDll.BaseAddress.ToInt32();
EntityOff(memUtils);
LocalPlayer(memUtils);
Jump(memUtils);
GameResources(memUtils);
ClientState(memUtils);
SetViewAngles(memUtils);
SignOnState(memUtils);
GlowManager(memUtils);
WeaponTable(memUtils);
EntityID(memUtils);
EntityHealth(memUtils);
EntityVecOrigin(memUtils);
PlayerTeamNum(memUtils);
PlayerBoneMatrix(memUtils);
PlayerWeaponHandle(memUtils);
vMatrix(memUtils);
clientDll = null;
engineDll = null;
clientDllBase = 0;
engineDllBase = 0;
}