CNCMaps.Engine.Map.Map.Draw C# (CSharp) Méthode

Draw() public méthode

public Draw ( ) : void
Résultat void
        public void Draw()
        {
            _drawingSurface = new DrawingSurface(FullSize.Width * TileWidth, FullSize.Height * TileHeight, PixelFormat.Format24bppRgb);

            #if SORT
            Logger.Info("Sorting objects map");
            var sorter = new ObjectSorter(_theater, _tiles);
            var orderedObjs = sorter.GetOrderedObjects().ToList();

            double lastReported = 0.0;
            Logger.Info("Drawing map... 0%");
            for (int i = 0; i < orderedObjs.Count; i++) {
                var obj = orderedObjs[i];
                _theater.Draw(obj, _drawingSurface);
                double pct = 100.0 * i / orderedObjs.Count;
                if (pct > lastReported + 5) {
                    Logger.Info("Drawing map... {0}%", Math.Round(pct, 0));
                    lastReported = pct;
                }
            }
            #else
            double lastReported = 0.0;
            for (int y = 0; y < FullSize.Height; y++) {
                Logger.Trace("Drawing tiles row {0}", y);
                for (int x = FullSize.Width * 2 - 2; x >= 0; x -= 2)
                    _theater.Draw(_tiles.GetTile(x, y), _drawingSurface);
                for (int x = FullSize.Width * 2 - 3; x >= 0; x -= 2)
                    _theater.Draw(_tiles.GetTile(x, y), _drawingSurface);

                double pct = 50.0 * y / FullSize.Height;
                if (pct > lastReported + 5) {
                    Logger.Info("Drawing tiles... {0}%", Math.Round(pct, 0));
                    lastReported = pct;
                }
            }
            Logger.Info("Tiles drawn");

            for (int y = 0; y < FullSize.Height; y++) {
                Logger.Trace("Drawing objects row {0}", y);
                for (int x = FullSize.Width * 2 - 2; x >= 0; x -= 2)
                    foreach (GameObject o in GetObjectsAt(x, y))
                        _theater.Draw(o, _drawingSurface);

                for (int x = FullSize.Width * 2 - 3; x >= 0; x -= 2)
                    foreach (GameObject o in GetObjectsAt(x, y))
                        _theater.Draw(o, _drawingSurface);

                double pct = 50 + 50.0 * y / FullSize.Height;
                if (pct > lastReported + 5) {
                    Logger.Info("Drawing objects... {0}%", Math.Round(pct, 0));
                    lastReported = pct;
                }
            }
            #endif

            #if DEBUG && FALSE
            // test that my bounds make some kind of sense
            _drawingSurface.Unlock();
            using (Graphics gfx = Graphics.FromImage(_drawingSurface.Bitmap)) {
                foreach (var obj in _tiles.SelectMany(t=>t.AllObjects))
                    if (obj.Drawable != null)
                        obj.Drawable.DrawBoundingBox(obj, gfx);
            }
            #endif

            Logger.Info("Map drawing completed");
        }

Usage Example

        public EngineResult Execute()
        {
            try {
                _logger.Info("Initializing virtual filesystem");

                var mapStream = File.Open(Settings.InputFile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
                VirtualFile vmapFile;
                var mixMap = new MixFile(mapStream, Settings.InputFile, 0, mapStream.Length, false, false);
                if (mixMap.IsValid()) { // input max is a mix
                    var mapArchive = new MixFile(mapStream, Path.GetFileName(Settings.InputFile), true);
                    // grab the largest file in the archive
                    var mixEntry = mapArchive.Index.OrderByDescending(me => me.Value.Length).First();
                    vmapFile = mapArchive.OpenFile(mixEntry.Key);
                }
                else {
                    vmapFile = new VirtualFile(mapStream, Path.GetFileName(Settings.InputFile), true);
                }
                var mapFile = new MapFile(vmapFile, Path.GetFileName(Settings.InputFile));

                if (!string.IsNullOrEmpty(Settings.ModConfig)) {
                    if (File.Exists(Settings.ModConfig)) {
                        ModConfig cfg;
                        try {
                            using (FileStream f = File.OpenRead(Settings.ModConfig))
                                cfg = ModConfig.Deserialize(f);
                            ModConfig.ActiveConfig = cfg;
                            if (Settings.Engine != EngineType.AutoDetect) {
                                if (Settings.Engine != cfg.Engine)
                                    _logger.Warn("Provided engine override does not match mod config.");
                            }
                            else
                                Settings.Engine = ModConfig.ActiveConfig.Engine;
                        }
                        catch (IOException) {
                            _logger.Fatal("IOException while loading mod config");
                        }
                        catch (XmlException) {
                            _logger.Fatal("XmlException while loading mod config");
                        }
                        catch (SerializationException) {
                            _logger.Fatal("Serialization exception while loading mod config");
                        }
                    }
                    else {
                        _logger.Fatal("Invalid mod config file specified");
                    }
                }

                if (Settings.Engine == EngineType.AutoDetect) {
                    Settings.Engine = EngineDetector.DetectEngineType(mapFile);
                    _logger.Info("Engine autodetect result: {0}", Settings.Engine);
                }

                // ---------------------------------------------------------------
                // Code to organize moving of maps in a directory for themselves
                /*
                string mapName = DetermineMapName(mapFile, Settings.Engine);
                string ndir = Path.Combine(Path.GetDirectoryName(Settings.InputFile), mapName);
                if (!Directory.Exists(ndir)) Directory.CreateDirectory(ndir);
                mapFile.Close();
                mapFile.Dispose();
                File.Move(Settings.InputFile, Path.Combine(ndir, Path.GetFileName(mapFile.FileName)));
                return 0;*/
                // ---------------------------------------------------------------

                // enginetype is now definitive, load mod config
                if (ModConfig.ActiveConfig == null)
                    ModConfig.LoadDefaultConfig(Settings.Engine);

                // first add the dirs, then load the extra mixes, then scan the dirs
                foreach (string modDir in ModConfig.ActiveConfig.Directories)
                    VFS.Add(modDir);

                // add mixdir to VFS (if it's not included in the mod config)
                if (!ModConfig.ActiveConfig.Directories.Any()) {
                    string mixDir = VFS.DetermineMixDir(Settings.MixFilesDirectory, Settings.Engine);
                    VFS.Add(mixDir);
                }
                foreach (string mixFile in ModConfig.ActiveConfig.ExtraMixes)
                    VFS.Add(mixFile);

                VFS.Instance.LoadMixes(Settings.Engine);

                var map = new Map.Map {
                    IgnoreLighting = Settings.IgnoreLighting,
                    StartPosMarking = Settings.StartPositionMarking,
                    MarkOreFields = Settings.MarkOreFields
                };

                if (!map.Initialize(mapFile, Settings.Engine, ModConfig.ActiveConfig.CustomRulesIniFiles, ModConfig.ActiveConfig.CustomArtIniFiles)) {
                    _logger.Error("Could not successfully load this map. Try specifying the engine type manually.");
                    return EngineResult.LoadRulesFailed;
                }

                if (!map.LoadTheater()) {
                    _logger.Error("Could not successfully load all required components for this map. Aborting.");
                    return EngineResult.LoadTheaterFailed;
                }

                if (Settings.StartPositionMarking == StartPositionMarking.Tiled)
                    map.MarkTiledStartPositions();

                if (Settings.MarkOreFields)
                    map.MarkOreAndGems();

                if (Settings.FixupTiles) map.FixupTileLayer();
                map.Draw();

                if (Settings.StartPositionMarking == StartPositionMarking.Squared)
                    map.DrawSquaredStartPositions();

            #if DEBUG
                // ====================================================================================
                using (var form = new DebugDrawingSurfaceWindow(map.GetDrawingSurface(), map.GetTiles(), map.GetTheater(), map)) {
                    form.RequestTileEvaluate += map.DebugDrawTile; form.ShowDialog();
                }
                // ====================================================================================
            #endif

                if (Settings.OutputFile == "")
                    Settings.OutputFile = DetermineMapName(mapFile, Settings.Engine);

                if (Settings.OutputDir == "")
                    Settings.OutputDir = Path.GetDirectoryName(Settings.InputFile);

                // free up as much memory as possible before saving the large images
                Rectangle saveRect = map.GetSizePixels(Settings.SizeMode);
                DrawingSurface ds = map.GetDrawingSurface();
                saveRect.Intersect(new Rectangle(0, 0, ds.Width, ds.Height));
                // if we don't need this data anymore, we can try to save some memory
                if (!Settings.GeneratePreviewPack) {
                    ds.FreeNonBitmap();
                    map.FreeUseless();
                    GC.Collect();
                }

                if (Settings.SaveJPEG)
                    ds.SaveJPEG(Path.Combine(Settings.OutputDir, Settings.OutputFile + ".jpg"), Settings.JPEGCompression, saveRect);

                if (Settings.SavePNG)
                    ds.SavePNG(Path.Combine(Settings.OutputDir, Settings.OutputFile + ".png"), Settings.PNGQuality, saveRect);

                Regex reThumb = new Regex(@"(\+|)?\((\d+),(\d+)\)");
                var match = reThumb.Match(Settings.ThumbnailConfig);
                if (match.Success) {
                    Size dimensions = new Size(
                        int.Parse(match.Groups[2].Captures[0].Value),
                        int.Parse(match.Groups[3].Captures[0].Value));
                    var cutRect = map.GetSizePixels(Settings.SizeMode);

                    if (match.Groups[1].Captures[0].Value == "+") {
                        // + means maintain aspect ratio
                        double aspectRatio = cutRect.Width / (double)cutRect.Height;
                        if (dimensions.Width / (double)dimensions.Height > aspectRatio) {
                            dimensions.Height = (int)(dimensions.Width / aspectRatio);
                        }
                        else {
                            dimensions.Width = (int)(dimensions.Height / aspectRatio);
                        }
                    }
                    _logger.Info("Saving thumbnail with dimensions {0}x{1}", dimensions.Width, dimensions.Height);
                    ds.SaveThumb(dimensions, cutRect, Path.Combine(Settings.OutputDir, "thumb_" + Settings.OutputFile + ".jpg"));
                }

                if (Settings.GeneratePreviewPack || Settings.FixupTiles) {
                    if (mapFile.BaseStream is MixFile)
                        _logger.Error("Cannot fix tile layer or inject thumbnail into an archive (.mmx/.yro/.mix)!");
                    else {
                        if (Settings.GeneratePreviewPack)
                            map.GeneratePreviewPack(Settings.PreviewMarkers, Settings.SizeMode, mapFile, Settings.FixPreviewDimensions);

                        _logger.Info("Saving map to " + Settings.InputFile);
                        mapFile.Save(Settings.InputFile);
                    }
                }
            }
            catch (Exception exc) {
                _logger.Error(string.Format("An unknown fatal exception occured: {0}", exc), exc);
            #if DEBUG
                throw;
            #endif
                return EngineResult.Exception;
            }
            return EngineResult.RenderedOk;
        }