CEngineSharp_Client.Graphics.GameScreen.GameScreen C# (CSharp) Méthode

GameScreen() public méthode

public GameScreen ( RenderWindow window ) : CEngineSharp_Client.Audio
window SFML.Graphics.RenderWindow
Résultat CEngineSharp_Client.Audio
        public GameScreen(RenderWindow window)
            : base(window)
        {
            Window.KeyPressed += _window_KeyPressed;
            Window.KeyReleased += _window_KeyReleased;
            Window.Resized += _window_Resized;
            Window.MouseButtonPressed += _window_MouseButtonPressed;

            this.CanRender = true;

            AudioManager.Instance.MusicManager.StopMusic();

            _mainView = this.Window.GetView();

            var net = ServiceLocator.NetManager;
            net.AddPacketHandler(PacketType.AlertMessagePacket, this.HandleAlertMessage);
            net.AddPacketHandler(PacketType.ChatMessagePacket, this.HandleChatMessage);

            this.TextureManager = new GameTextureManager();
            this.TextureManager.LoadTextures();

            this.LoadInterface();
        }