C64Lib.Core.MOS6569.ReadRegister C# (CSharp) Méthode

ReadRegister() public méthode

public ReadRegister ( UInt16 adr ) : byte
adr System.UInt16
Résultat byte
        public byte ReadRegister(UInt16 adr)
        {
            switch (adr)
            {
                case 0x00:
                case 0x02:
                case 0x04:
                case 0x06:
                case 0x08:
                case 0x0a:
                case 0x0c:
                case 0x0e:
                    return (byte)mx[adr >> 1];

                case 0x01:
                case 0x03:
                case 0x05:
                case 0x07:
                case 0x09:
                case 0x0b:
                case 0x0d:
                case 0x0f:
                    return my[adr >> 1];

                case 0x10:	// Sprite X position MSB
                    return mx8;

                case 0x11:	// Control register 1
                    //return (byte)((ctrl1 & 0x7f) | ((raster_y & 0x100) >> 1)); 2009-01-24 PMB added casting to byte below
                    return (byte)((ctrl1 & 0x7f) | (byte)((raster_y & 0x100) >> 1));

                case 0x12:	// Raster counter
                    return (byte)raster_y;

                case 0x13:	// Light pen X
                    return lpx;

                case 0x14:	// Light pen Y
                    return lpy;

                case 0x15:	// Sprite enable
                    return me;

                case 0x16:	// Control register 2
                    return (byte)(ctrl2 | 0xc0);

                case 0x17:	// Sprite Y expansion
                    return mye;

                case 0x18:	// Memory pointers
                    return (byte)(vbase | 0x01);

                case 0x19:	// IRQ flags
                    return (byte)(irq_flag | 0x70);

                case 0x1a:	// IRQ mask
                    return (byte)(irq_mask | 0xf0);

                case 0x1b:	// Sprite data priority
                    return mdp;

                case 0x1c:	// Sprite multicolor
                    return mmc;

                case 0x1d:	// Sprite X expansion
                    return mxe;

                case 0x1e:
                    {	// Sprite-sprite collision
                        byte ret = clx_spr;
                        clx_spr = 0;	// Read and clear
                        return ret;
                    }

                case 0x1f:
                    {	// Sprite-background collision
                        byte ret = clx_bgr;
                        clx_bgr = 0;	// Read and clear
                        return ret;
                    }

                case 0x20: return (byte)(ec | 0xf0);
                case 0x21: return (byte)(b0c | 0xf0);
                case 0x22: return (byte)(b1c | 0xf0);
                case 0x23: return (byte)(b2c | 0xf0);
                case 0x24: return (byte)(b3c | 0xf0);
                case 0x25: return (byte)(mm0 | 0xf0);
                case 0x26: return (byte)(mm1 | 0xf0);

                case 0x27:
                case 0x28:
                case 0x29:
                case 0x2a:
                case 0x2b:
                case 0x2c:
                case 0x2d:
                case 0x2e:
                    return (byte)(sc[adr - 0x27] | 0xf0);

                default:
                    return 0xff;
            }
        }