void Update()
{
if( rigidBodyObj != null && myMotionState != null )
{
btTransform ts = new btTransform();
myMotionState.getWorldTransform(ts);
btVector3 vecOut = ts.getOrigin();
btQuaternion rot = ts.getRotation();
gameObject.transform.position = new Vector3(vecOut.getX(),vecOut.getY(),vecOut.getZ());
gameObject.transform.rotation = new Quaternion(rot.x(),rot.y(),rot.z(),rot.w());
}
}