BulletCSharp.btConeShape.getAnisotropicRollingFrictionDirection C# (CSharp) Méthode

getAnisotropicRollingFrictionDirection() public méthode

public getAnisotropicRollingFrictionDirection ( ) : SWIGTYPE_p_btVector3
Résultat SWIGTYPE_p_btVector3
        public virtual SWIGTYPE_p_btVector3 getAnisotropicRollingFrictionDirection()
        {
            SWIGTYPE_p_btVector3 ret = new SWIGTYPE_p_btVector3(BulletCollisionPINVOKE.btConeShape_getAnisotropicRollingFrictionDirection(swigCPtr), true);
            return ret;
        }