BulletCSharp.BulletDynamicsPINVOKE.btDiscreteDynamicsWorld_addCollisionObject__SWIG_0 C# (CSharp) Méthode

btDiscreteDynamicsWorld_addCollisionObject__SWIG_0() private méthode

private btDiscreteDynamicsWorld_addCollisionObject__SWIG_0 ( HandleRef jarg1, HandleRef jarg2, short jarg3, short jarg4 ) : void
jarg1 System.Runtime.InteropServices.HandleRef
jarg2 System.Runtime.InteropServices.HandleRef
jarg3 short
jarg4 short
Résultat void
        public static extern void btDiscreteDynamicsWorld_addCollisionObject__SWIG_0(HandleRef jarg1, HandleRef jarg2, short jarg3, short jarg4);
BulletDynamicsPINVOKE