Bug.GameObjects.Fighter.HandleInputs C# (CSharp) Méthode

HandleInputs() private méthode

private HandleInputs ( ) : void
Résultat void
        private void HandleInputs()
        {
            double left = input.left();
            double right = input.right();
            bool gotDirInput = false;

            if (!punch.IsActive())
            {
                //Move left if left is pressed
                if (left > 0)
                {
                    Vel = new Vector2((float)(-speed * left), Vel.Y);
                    gotDirInput = true;
                    flip = true;
                }
                //Move right if right is pressed
                else if (right > 0)
                {
                    Vel = new Vector2((float)(speed * right), Vel.Y);
                    gotDirInput = true;
                    flip = false;
                }
                //Jump if up is pressed

                if ((input.up() > .999 || input.select()) && Vel.Y == 0)
                {
                    Vel = new Vector2(Vel.X, -speed * 5);
                }
            }

            //If no directional input, reset X velocity.
            if (!gotDirInput)
            {
                Vel = new Vector2(0, Vel.Y);
            }

            if (gettingPunched && recoilAnim.Looped)
            {
                idleAnim.Reset();
                gettingPunched = false;
            }
            else if(punching && punchAnim.Looped) 
            {
                idleAnim.Reset();
                punching = false;

                if (flip)
                {
                    SetPos(new Vector2(Pos.X + punchAnim.GetWidth() - idleAnim.GetWidth(), Pos.Y));
                }
            }


            //Punch if punch key is pressed
            if (input.punch() && !punching)
            {
                punch.Trigger();
                punchAnim.Reset();
                punching = true;

                if (flip)
                {
                    SetPos(new Vector2(Pos.X - punchAnim.GetWidth() + idleAnim.GetWidth(), Pos.Y));
                }
            }
        }