BlisterUI.MainGame.Draw C# (CSharp) Méthode

Draw() protected méthode

protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void
        protected override void Draw(GameTime gameTime)
        {
            lastTime = gameTime;
            if(screen != null && screen.State == ScreenState.Running) {
                screen.Draw(gameTime);
            }
            base.Draw(gameTime);
        }