protected UnregisterEngine ( IGestureEngine engine ) : void | ||
engine | IGestureEngine | The engine to stop listening to |
Résultat | void |
protected void UnregisterEngine(IGestureEngine engine)
{
// TODO: Is this needed? will we leak otherwise?
engine.GestureAborted -= engine_GestureAborted;
engine.GestureCompleted -= engine_GestureCompleted;
engine.GestureStarted -= engine_GestureStarted;
}