BitSharper.Wallet.CreateSend C# (CSharp) Méthode

CreateSend() private méthode

Creates a transaction that sends $coins.$cents BTC to the given address.
IMPORTANT: This method does NOT update the wallet. If you call createSend again you may get two transactions that spend the same coins. You have to call confirmSend on the created transaction to prevent this, but that should only occur once the transaction has been accepted by the network. This implies you cannot have more than one outstanding sending tx at once.
private CreateSend ( Address address, ulong nanocoins, Address changeAddress ) : Transaction
address Address The BitCoin address to send the money to.
nanocoins ulong How much currency to send, in nanocoins.
changeAddress Address /// Which address to send the change to, in case we can't make exactly the right value from /// our coins. This should be an address we own (is in the keychain). ///
Résultat Transaction
        internal Transaction CreateSend(Address address, ulong nanocoins, Address changeAddress)
        {
            lock (this)
            {
                _log.Info("Creating send tx to " + address + " for " +
                          Utils.BitcoinValueToFriendlyString(nanocoins));
                // To send money to somebody else, we need to do gather up transactions with unspent outputs until we have
                // sufficient value. Many coin selection algorithms are possible, we use a simple but suboptimal one.
                // TODO: Sort coins so we use the smallest first, to combat wallet fragmentation and reduce fees.
                var valueGathered = 0UL;
                var gathered = new LinkedList<TransactionOutput>();
                foreach (var tx in Unspent.Values)
                {
                    foreach (var output in tx.Outputs)
                    {
                        if (!output.IsAvailableForSpending) continue;
                        if (!output.IsMine(this)) continue;
                        gathered.AddLast(output);
                        valueGathered += output.Value;
                    }
                    if (valueGathered >= nanocoins) break;
                }
                // Can we afford this?
                if (valueGathered < nanocoins)
                {
                    _log.Info("Insufficient value in wallet for send, missing " +
                              Utils.BitcoinValueToFriendlyString(nanocoins - valueGathered));
                    // TODO: Should throw an exception here.
                    return null;
                }
                Debug.Assert(gathered.Count > 0);
                var sendTx = new Transaction(_params);
                sendTx.AddOutput(new TransactionOutput(_params, sendTx, nanocoins, address));
                var change = (long) (valueGathered - nanocoins);
                if (change > 0)
                {
                    // The value of the inputs is greater than what we want to send. Just like in real life then,
                    // we need to take back some coins ... this is called "change". Add another output that sends the change
                    // back to us.
                    _log.Info("  with " + Utils.BitcoinValueToFriendlyString((ulong) change) + " coins change");
                    sendTx.AddOutput(new TransactionOutput(_params, sendTx, (ulong) change, changeAddress));
                }
                foreach (var output in gathered)
                {
                    sendTx.AddInput(output);
                }

                // Now sign the inputs, thus proving that we are entitled to redeem the connected outputs.
                sendTx.SignInputs(Transaction.SigHash.All, this);
                _log.InfoFormat("  created {0}", sendTx.HashAsString);
                return sendTx;
            }
        }

Same methods

Wallet::CreateSend ( Address address, ulong nanocoins ) : Transaction