public string Encode()
{
string encodedValue = this.QfgGameInfo.EncodedCharacterString(this);
this.IsDirty = false;
return string.Format("{0}\n{1}\n", this.CharacterName, encodedValue);
}
public void TestQfg2MagicMaxValues() { QfgCharacter qfgCharacter = new QfgCharacter(); qfgCharacter.QfgGame = QfgGames.QFG2; qfgCharacter.QfgClass = QfgClasses.Magic; qfgCharacter.CharacterName = "Adam"; qfgCharacter.SetMaxValues(); string characterString = qfgCharacter.Encode(); Assert.AreEqual<string>(QFG2_MAGIC_MAX_VAL, characterString); }