private void Refresh()
{
//Occurs when a slider value changes
_infrastructureSlider.TopIndex = _currentSystem.Planets[0].InfrastructureAmount;
_researchSlider.TopIndex = _currentSystem.Planets[0].ResearchAmount;
_environmentSlider.TopIndex = _currentSystem.Planets[0].EnvironmentAmount;
_defenseSlider.TopIndex = _currentSystem.Planets[0].DefenseAmount;
_constructionSlider.TopIndex = _currentSystem.Planets[0].ConstructionAmount;
_infrastructureLabel.SetText(_currentSystem.Planets[0].InfrastructureStringOutput);
_researchLabel.SetText(_currentSystem.Planets[0].ResearchStringOutput);
_environmentLabel.SetText(_currentSystem.Planets[0].EnvironmentStringOutput);
_defenseLabel.SetText(_currentSystem.Planets[0].DefenseStringOutput);
_constructionLabel.SetText(_currentSystem.Planets[0].ConstructionStringOutput);
}