BeardedManStudios.Network.DefaultClientTCP.ReadAsync C# (CSharp) Méthode

ReadAsync() private méthode

private ReadAsync ( ) : void
Résultat void
		private void ReadAsync()
		{
			try
			{
				while (true)
				{
					if (!netStream.CanRead)
						break;

					if (netStream.DataAvailable)
					{
						do
						{
							readBuffer = ReadBuffer(netStream);

							if (readBuffer.Size > 0)
								StreamReceived(server, readBuffer);
						} while (backBuffer.Size > 0);
					}

					Thread.Sleep(ThreadSpeed);
				}
			}
			catch (Exception e)
			{
				UnityEngine.Debug.LogException(e);
				Disconnect();
			}
		}
#endif