private void Start()
{
if (NetworkingManager.Socket == null || NetworkingManager.Socket.Connected)
Networking.Instantiate(objectToSpawn, NetworkReceivers.AllBuffered, PlayerSpawned);
else
{
NetworkingManager.Instance.OwningNetWorker.connected += delegate()
{
Networking.Instantiate(objectToSpawn, NetworkReceivers.AllBuffered, PlayerSpawned);
};
}
}