Ballz.Renderer.BaseRenderer.Draw C# (CSharp) Méthode

Draw() public méthode

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void
        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);

            ElapsedTime = gameTime.TotalGameTime;
            Game.Camera.SetAspectRatio(Game.GraphicsDevice.Viewport.AspectRatio);
            Game.Camera.SetProjection(Matrix.Identity);
            Game.Camera.Update(gameTime);
        }