Ballz.GameSession.World.Shot.OnEntityCollision C# (CSharp) Méthode

OnEntityCollision() public méthode

public OnEntityCollision ( Entity other ) : void
other Entity
Résultat void
        public override void OnEntityCollision(Entity other)
        {
            if (Ballz.The().Match.IsRemoteControlled)
                return;
            //TODO: Player damage

            onAnyCollision();
        }