public static Transform ( Vector3 v, rotation ) : Vector3 | ||
v | Vector3 | Vector to transform. |
rotation | Rotation to apply to the vector. | |
Résultat | Vector3 |
public static Vector3 Transform(Vector3 v, Quaternion rotation)
{
Vector3 toReturn;
Transform(ref v, ref rotation, out toReturn);
return toReturn;
}
Quaternion::Transform ( Vector3 &v, &rotation, Vector3 &result ) : void |