BEPUphysics.Constraints.Collision.ContactManifoldConstraint.CollectInvolvedEntities C# (CSharp) Méthode

CollectInvolvedEntities() protected méthode

protected CollectInvolvedEntities ( RawList outputInvolvedEntities ) : void
outputInvolvedEntities RawList
Résultat void
        protected internal override void CollectInvolvedEntities(RawList<Entity> outputInvolvedEntities)
        {
            //The default implementation for solver groups looks at every single subconstraint.
            //That's not necessary for these special constraints.
            if (entityA != null)
                outputInvolvedEntities.Add(entityA);
            if (entityB != null)
                outputInvolvedEntities.Add(entityB);
        }