public RayCast ( BEPUutilities.Ray ray, float maximumLength, |
||
ray | BEPUutilities.Ray | |
maximumLength | float | |
rayHit | ||
Résultat | bool |
public override bool RayCast(Ray ray, float maximumLength, out RayHit rayHit)
{
return triangleMesh.RayCast(ray, maximumLength, TriangleSidedness.DoubleSided, out rayHit);
}