public ConvexCast ( |
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castShape | Swept shape. | |
startingTransform | Beginning location and orientation of the cast shape. | |
sweep | Vector3 | Sweep motion to apply to the cast shape. |
filter | bool>.Func | Test to apply to the entry. If it returns true, the entry is processed, otherwise the entry is ignored. If a collidable hierarchy is present /// in the entry, this filter will be passed into inner ray casts. |
hit | Hit data of the cast on the entry, if any. | |
Résultat | bool |
BroadPhaseEntry::ConvexCast ( |