public GetTile ( int x, int y ) : |
||
x | int | |
y | int | |
Résultat |
public TerrainTile GetTile(int x, int y)
{
TerrainTile tile = null;
List<TerrainTile> tiles = m_tiles.Query(new RectangleF(x, y, 1, 1));
if(tiles.Count > 0)
{
tile = tiles[0];
}
else
{
tile = m_world.GetTile(x, y);
}
return tile;
}