private SceneNode_AddThenRemoveEntity_ShouldNotThrowException ( ) : void | ||
Résultat | void |
public void SceneNode_AddThenRemoveEntity_ShouldNotThrowException()
{
sceneManager.RootSceneNode.AttachObject( entity );
sceneManager.RootSceneNode.DetachObject( entity ); // detach old object
Assert.IsTrue( sceneManager.RootSceneNode.ObjectCount == 0 );
}