protected override void SetupInput()
{
SIS.ParameterList pl = new SIS.ParameterList();
pl.Add( new SIS.Parameter( "WINDOW", RenderWindow[ "WINDOW" ] ) );
#if !(XBOX || XBOX360 )
pl.Add( new SIS.Parameter( "w32_mouse", "CLF_BACKGROUND" ) );
pl.Add( new SIS.Parameter( "w32_mouse", "CLF_NONEXCLUSIVE" ) );
#endif
this.InputManager = SIS.InputManager.CreateInputSystem( SIS.PlatformApi.Xna, pl );
CreateInputDevices(); // create the specific input devices
this.WindowResized( RenderWindow ); // do an initial adjustment of mouse area
}