This is the Constructor for the MouseSelection object, scene must be fully initialized and valid camera and window must be passed in, generic name will be created
publicMouseSelector ( Cameracamera, Axiom.Graphics.RenderWindowwindow ) : System
camera
Axiom.Core.Camera
Camera
window
Axiom.Graphics.RenderWindow
RenderWindow
Résultat
System
Same methods
MouseSelector::MouseSelector ( stringname, Cameracamera, Axiom.Graphics.RenderWindowwindow ) : System