public void RecreateDefaultPoolResources()
{
int count = 0;
foreach ( XnaTexture tex in resources.Values )
{
//TODO : Implement XnaTexture.RecreateIfDefaultPool()
//if ( tex.RecreateIfDefaultPool( device ) )
// count++;
}
LogManager.Instance.Write( "[XNA] : TextureManager recreated: {0} unmanaged textures", count );
}