Axiom.RenderSystems.Xna.XnaRenderTexture.SwapBuffers C# (CSharp) Méthode

SwapBuffers() public méthode

public SwapBuffers ( bool waitForVSync ) : void
waitForVSync bool
Résultat void
		public override void SwapBuffers( bool waitForVSync )
		{


			//// Only needed if we have to blit from AA surface
			if ( this.FSAA > 0 )
			{
				XnaRenderSystem rs = (XnaRenderSystem)Root.Instance.RenderSystem;
				// TODO: Implement XnaRenderSystem.IsDeviceLost
				//if ( rs.IsDeviceLost )
				//{
				//    return;
				//}

				XnaHardwarePixelBuffer buf = (XnaHardwarePixelBuffer)this.pixelBuffer;

				// TODO: Implement rs.Device.StretchRect()
				//    rs.Device.StretchRect(buf.FSAASurface, 0, buf.Surface, 0, D3DTEXF_NONE);
				//    if (FAILED(hr))
				//    {
				//        OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, 
				//            "Unable to copy AA buffer to final buffer: " + String(DXGetErrorDescription9(hr)), 
				//            "D3D9RenderTexture::swapBuffers");
				//    }
			}
		}