public override void Resize( int width, int height )
{
//Gl.glMatrixMode(Gl.GL_PROJECTION); // Select The Projection Matrix
//Gl.glLoadIdentity(); // Reset The Projection Matrix
//// Calculate The Aspect Ratio Of The Window
//Glu.gluPerspective(45.0f, width / height, 0.1f, 100.0f);
//Gl.glMatrixMode(Gl.GL_MODELVIEW); // Select The Modelview Matrix
//Gl.glLoadIdentity(); // Reset The Modelview Matrix
return;
}