internal GLFBORTTManager( BaseGLSupport glSupport, bool atiMode ) : base( glSupport ) { for ( int x = 0; x < _props.GetLength( 0 ); x++ ) { _props[ x ] = new FormatProperties(); } _atiMode = atiMode; _detectFBOFormats(); Gl.glGenFramebuffersEXT( 1, out _tempFBO ); }