Axiom.RenderSystems.DirectX9.D3DHelper.ConvertEnum C# (CSharp) Méthode

ConvertEnum() public static méthode

public static ConvertEnum ( BufferUsage usage ) : SlimDX.Direct3D9.Usage
usage BufferUsage
Résultat SlimDX.Direct3D9.Usage
		public static D3D.Usage ConvertEnum( BufferUsage usage )
		{
#if ORIG
			D3D.Usage d3dUsage = 0;

			if ( usage == BufferUsage.Dynamic ||
				usage == BufferUsage.DynamicWriteOnly )

				d3dUsage |= D3D.Usage.Dynamic;
			if ( usage == BufferUsage.WriteOnly ||
				usage == BufferUsage.StaticWriteOnly ||
				usage == BufferUsage.DynamicWriteOnly )

				d3dUsage |= D3D.Usage.WriteOnly;

			return d3dUsage;
#else
			D3D.Usage ret = 0;

			if ( ( usage & BufferUsage.Dynamic ) != 0 )
			{
#if !NO_AXIOM_D3D_MANAGE_BUFFERS
				// Only add the dynamic flag for the default pool, and
				// we use default pool when buffer is discardable
				if ( ( usage & BufferUsage.Discardable ) != 0 )
					ret |= D3D.Usage.Dynamic;
#else
				ret |= D3D.Usage.Dynamic;
#endif
			}
			if ( ( usage & BufferUsage.WriteOnly ) != 0 )
			{
				ret |= D3D.Usage.WriteOnly;
			}
			return ret;
#endif
		}

Same methods

D3DHelper::ConvertEnum ( SlimDX.Direct3D9 format ) : Axiom.Media.PixelFormat
D3DHelper::ConvertEnum ( SceneBlendFactor factor ) : SlimDX.Direct3D9.Blend
D3DHelper::ConvertEnum ( SceneBlendOperation op ) : SlimDX.Direct3D9.BlendOperation
D3DHelper::ConvertEnum ( CompareFunction func ) : SlimDX.Direct3D9.Compare
D3DHelper::ConvertEnum ( Axiom mode, bool flip ) : SlimDX.Direct3D9.Cull
D3DHelper::ConvertEnum ( TextureType type ) : D3DTextureType
D3DHelper::ConvertEnum ( VertexElementType type ) : SlimDX.Direct3D9.DeclarationType
D3DHelper::ConvertEnum ( VertexElementSemantic semantic ) : SlimDX.Direct3D9.DeclarationUsage
D3DHelper::ConvertEnum ( PolygonMode mode ) : SlimDX.Direct3D9.FillMode
D3DHelper::ConvertEnum ( Axiom mode ) : SlimDX.Direct3D9.FogMode
D3DHelper::ConvertEnum ( Axiom format ) : SlimDX.Direct3D9.Format
D3DHelper::ConvertEnum ( BufferLocking locking ) : SlimDX.Direct3D9.LockFlags
D3DHelper::ConvertEnum ( BufferLocking locking, BufferUsage usage ) : SlimDX.Direct3D9.LockFlags
D3DHelper::ConvertEnum ( FilterType type ) : SlimDX.Direct3D9.SamplerState
D3DHelper::ConvertEnum ( ShadeOptions opt ) : SlimDX.Direct3D9.ShadeMode
D3DHelper::ConvertEnum ( Shading shading ) : SlimDX.Direct3D9.ShadeMode
D3DHelper::ConvertEnum ( SlimDX.Direct3D9 shading ) : Shading
D3DHelper::ConvertEnum ( Axiom op ) : SlimDX.Direct3D9.StencilOperation
D3DHelper::ConvertEnum ( Axiom op, bool invert ) : SlimDX.Direct3D9.StencilOperation
D3DHelper::ConvertEnum ( TextureAddressing type ) : SlimDX.Direct3D9.TextureAddress
D3DHelper::ConvertEnum ( LayerBlendSource lbs, bool perStageConstants ) : TextureArgument
D3DHelper::ConvertEnum ( LayerBlendSource blendSource ) : SlimDX.Direct3D9.TextureArgument
D3DHelper::ConvertEnum ( FilterType type, FilterOptions options, SlimDX.Direct3D9 devCaps, D3DTextureType texType ) : SlimDX.Direct3D9.TextureFilter
D3DHelper::ConvertEnum ( LayerBlendOperationEx lbo, SlimDX devCaps ) : TextureOperation
D3DHelper::ConvertEnum ( LayerBlendOperationEx blendop ) : SlimDX.Direct3D9.TextureOperation
D3DHelper::ConvertEnum ( TexCoordCalcMethod method, SlimDX.Direct3D9 caps ) : int

Usage Example

 //---------------------------------------------------------------------
 public bool RecreateIfDefaultPool(D3D.Device device)
 {
     if (d3dPool == Pool.Default)
     {
         // Create the d3d vertex buffer
         d3dBuffer = new D3D.VertexBuffer(
             typeof(byte),
             sizeInBytes,
             device,
             D3DHelper.ConvertEnum(usage),
             VertexFormats.None,
             d3dPool);
         return(true);
     }
     return(false);
 }
All Usage Examples Of Axiom.RenderSystems.DirectX9.D3DHelper::ConvertEnum