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Axiom
Graphics
TextureUnitState
SetTextureScaleV
Axiom.Graphics.TextureUnitState.SetTextureScaleV C# (CSharp) Méthode
TextureUnitState Class Documentation
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Open project: WolfgangSt/axiom
SetTextureScaleV()
public
méthode
Same as in SetTextureScale, but sets only V value.
Has no effect in the programmable pipeline.
public
SetTextureScaleV
(
float
v
) :
void
v
float
The value by which the texture is to be scaled vertically.
Résultat
void
public void SetTextureScaleV( float v ) { scaleV = v; recalcTexMatrix = true; }
TextureUnitState
AddEffect
ApplyTextureAliases
Clone
CopyTo
CreateAnimationController
CreateEffectController
GetEffect
GetEnvironmentMap
GetFrameTextureName
GetTextureFiltering
Load
NotifyNeedsRecompile
RecalcTextureMatrix
RemoveAllEffects
RemoveEffect
SetAlphaOperation
SetAnimatedTextureName
SetColorOpMultipassFallback
SetColorOperation
SetColorOperationEx
SetCubicTextureName
SetEnvironmentMap
SetProjectiveTexturing
SetRotateAnimation
SetScrollAnimation
SetTextureAddressingMode
SetTextureFiltering
SetTextureName
SetTextureRotate
SetTextureScale
SetTextureScaleU
SetTextureScaleV
SetTextureScroll
SetTextureScrollU
SetTextureScrollV
SetTransformAnimation
TextureUnitState
Unload