protected override void OnFrameStarted( object source, FrameEventArgs evt )
{
base.OnFrameStarted( source, evt );
if ( evt.StopRendering )
return;
for ( int i = 0; i < NumRobots; i++ )
{
// add time to the robot animation
animState[ i ].AddTime( evt.TimeSinceLastFrame * animationSpeed[ i ] );
}
}