public override void CreateScene()
{
base.CreateScene();
GpuProgram prog = (GpuProgram)HighLevelGpuProgramManager.Instance[ "BezierPatchFP" ];
prog.Load();
prog = (GpuProgram)HighLevelGpuProgramManager.Instance[ "BezierPatchVP" ];
prog.Load();
patchPass.FragmentProgramName = "BezierPatchFP";
patchPass.VertexProgramName = "BezierPatchVP";
}
}