protected override void dispose( bool disposeManagedResources )
{
if ( !this.IsDisposed )
{
if ( disposeManagedResources )
{
if ( this == instance )
{
instance = null;
}
foreach ( Texture texture in Resources )
{
if ( !texture.IsDisposed )
texture.Dispose();
}
}
// There are no unmanaged resources to release, but
// if we add them, they need to be released here.
}
// If it is available, make the call to the
// base class's Dispose(Boolean) method
base.dispose( disposeManagedResources );
}