public GetRenderOperation ( |
||
op | ||
Résultat | void |
public void GetRenderOperation( RenderOperation op )
{
// call overloaded method with lod index of 0 by default
GetRenderOperation( op, 0 );
}
SubMesh::GetRenderOperation ( |
/// <summary> /// /// </summary> /// <param name="op"></param> public void GetRenderOperation(RenderOperation op) { // use LOD subMesh.GetRenderOperation(op, parent.MeshLodIndex); // Deal with any vertex data overrides // if (!hardwareSkinningEnabled) op.vertexData = GetVertexDataForBinding(); }