public static void OnDamage(AttackableUnit sender, AttackableUnitDamageEventArgs args)
{
if (sender == null) return;
if (args.TargetNetworkId == ObjectManager.Player.NetworkId && (sender is Obj_AI_Turret || sender is Obj_AI_Minion))
{
Orbwalker.SetOrbwalkingPoint(Heroes.Player.Position.Extend(Wizard.GetFarthestMinion().Position, 500).RandomizePosition());
}
}