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Aura
Channel
World
Entities
Creature
ShouldSurvive
Aura.Channel.World.Entities.Creature.ShouldSurvive C# (CSharp) Méthode
Creature Class Documentation
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Open project: aura-project/aura
ShouldSurvive()
protected
abstract
méthode
Returns true if creature should go into deadly by the attack.
protected
abstract
ShouldSurvive
(
float
damage
,
Creature
from
,
float
lifeBefore
) :
bool
damage
float
from
Creature
lifeBefore
float
Résultat
bool
protected abstract bool ShouldSurvive(float damage, Creature from, float lifeBefore);
Creature
AcquireItem
Activate
AgeUp
Aggro
AttackRangeFor
Bless
BlessAll
BurnMana
CalculateElementalDamageMultiplier
Can
CanPickUp
CanTarget
Creature
Deactivate
Disappear
Dispose
DropGold
DropItems
EquipmentDecay
FullHeal
FullLifeHeal
GetActualCreature
GetAdjustedManaCost
GetAllHitters
GetChainCastLevel
GetCritChance
GetDestination
GetHitTracker
GetLeftCritChance
GetPosition
GetPowerRating
GetProductionPartyBonus
GetProductionSuccessChance
GetRestPose
GetRightCritChance
GetRndBalance
GetRndDamage
GetRndLeftHandDamage
GetRndMagicBalance
GetRndMagicDamage
GetRndRangedDamage
GetRndRightHandDamage
GetRndTotalDamage
GetSpeed
GetSplashAngle
GetSplashDamage
GetSplashRadius
GetTargetableCreaturesAround
GetTargetableCreaturesInCone
GetTargetableCreaturesInRange
GetTopDamageDealer
GetTopHitter
GetTotalCritChance
GetTotalHits
GetTotalSplashAngle
GetTotalSplashDamage
GetTotalSplashRadius
GiveAp
GiveExp
GiveItem
GiveItemWithEffect
HandleInquiry
Has
HasTag
Inquiry
Is
Jump
Kill
LoadDefault
Lock
ModifyLife
Move
OnMabiTick
OnPlayTimeTick
OnSecondsTimeTick
RemoveFromRegion
RemoveItem
ResetPosition
Revive
SetLocation
SetLocationNear
SetPosition
ShouldSurvive
Shove
StopMove
TakeDamage
TalkToNpc
TurnTo
Unlock
UpdateBody
Warp