private void ProcessReceive(SocketAsyncEventArgs e)
{
// check if the remote host closed the connection
AsyncUserToken token = (AsyncUserToken)e.UserToken;
if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
{
//increment the count of the total bytes receive by the server
Interlocked.Add(ref m_totalBytesRead, e.BytesTransferred);
Console.WriteLine("The server has read a total of {0} bytes", m_totalBytesRead);
//echo the data received back to the client
bool willRaiseEvent = token.Socket.SendAsync(e);
if (!willRaiseEvent)
{
ProcessSend(e);
}
}
else
{
CloseClientSocket(e);
}
}