public Player()
{
playerPos = new Vector2(200,200);
speed = 0;
maxSpeed = 5;
lives = 3;
contHand = new ControlHandler();
weapList = new List<Weapon>();
maxDelay = 25;
delay = maxDelay;
r = new Random();
}
Player::Player ( Microsoft.Xna.Framework.Content.ContentManager content ) : System |