public void PlayHitSound(float sequenceProgress) { AudioSource audioSource = GetComponent<AudioSource>(); audioSource.pitch = HIT_SOUND_BASE_PITCH + sequenceProgress * HIT_SOUND_PITCH_INCREMENT_MULTIPLIER; audioSource.Play(); }
private void ProcessHitZoneClicked(ComboHitZoneController hitZoneController) { ShowHitFeedbackText(); hitZoneController.PlayHitSound((float)hitSequence.NextHitZoneIndex / hitSequence.HitZones.Count); hitSequence.MoveNext(); }